mirror of
https://github.com/prurigro/intelligent-snake.git
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770 lines
34 KiB
C
770 lines
34 KiB
C
/*
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* Intelligent SNAKE
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*
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* Description: A simple snake clone written in C and SDL
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* Author: Kevin MacMartin
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* E-Mail: prurigro@gmail.com
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*
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* This project is licensed under the the MIT License (MIT):
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*
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* Copyright (c) 2014 Kevin MacMartin
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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* This projected is licensed under the terms of the MIT license
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*
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*/
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#include <stdio.h>
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#include <stdbool.h>
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#include <time.h>
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#include <SDL/SDL.h>
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#include <SDL/SDL_ttf.h>
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// TITLE OF THE WINDOW
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#define GAMENAME "Intelligent Snake"
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// FONT AND FONTSIZE
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#define DEFAULT_FONT_FILE "DroidSans-Bold.ttf"
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#define DEFAULT_FONT_SIZE 22
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// HEIGHT AND WIDTH OF EACH TILE
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#define TILEWIDTH 20
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#define TILEHEIGHT 20
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// MIN+MAX+DEFAULT TILE ROWS AND COLUMNS
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#define MIN_TILESWIDE 30
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#define MIN_TILESHIGH 20
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#define MAX_TILESWIDE 80
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#define MAX_TILESHIGH 50
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#define DEFAULT_TILESWIDE 50
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#define DEFAULT_TILESHIGH 30
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// MIN+MAX+DEFAULT SNAKESPEED
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#define MIN_SNAKESPEED 1
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#define MAX_SNAKESPEED 9
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#define DEFAULT_SNAKESPEED 1
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// SNAKE LENGTH (+1 FOR BUFFER)
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#define MIN_SNAKELENGTH 4
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#define MAX_SNAKELENGTH 36
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#define DEFAULT_SNAKELENGTH 4
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// NUMBER OF NPCs (# OF BLOCKS + 1 FOR FOOD)
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#define MIN_NPCCOUNT 1
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#define MAX_NPCCOUNT 41
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#define DEFAULT_NPCCOUNT 21
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// AMOUNT OF FOOD EATEN BEFORE SNAKESPEED INCREASES
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#define ACCEL_FREQ 3
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// WHETHER TO DISPLAY COMMANDLINE OUTPUT DURING GAMEPLAY
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#define CONSOLE_OUTPUT true
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// CONSTANT VALUES
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const int colourFood[3] = { 255, 0, 0 }; // Bright Red
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const int colourHead[3] = { 215, 95, 95 }; // Red
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const int colourBody[3] = { 135, 215, 255 }; // Blue
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const int colourTail[3] = { 255, 215, 135 }; // Yellow
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const int colourBlock[3] = { 234, 234, 234 }; // White
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const int colourTiles[3] = { 38, 38, 38 }; // Dark Grey
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const int colourBackground[3] = { 48, 48, 48 }; // Light Grey
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const int colourTextGameOver[3] = { 234, 234, 234 }; // White
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const int colourTextLabel[3] = { 215, 95, 95 }; // Red
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const int colourTextData[3] = { 135, 215, 255 }; // Blue
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// ENUMERATIONS FOR MORE READABLE CODE
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enum direction { Up, Down, Left, Right }; // Movement directions
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enum gameParams { QuitGame, TilesHigh, TilesWide, NPCCount, SnakeSpeed, SnakeLength, SnakeDirection, SnakeScore, RenderSizeMultiplier };
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// GAME FUNCTIONS
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void gameLoop(SDL_Surface* screen, SDL_Rect** ppTiles, int** ppSprites, int (*gameParameters)[9], SDL_Event* event);
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void moveSnake(SDL_Surface* screen, SDL_Rect** ppTiles, int** ppSprites, int (*gameParameters)[9], enum direction newDirection);
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bool collisionDetect(SDL_Surface* screen, SDL_Rect** ppTiles, int** ppSprites, int (*gameParameters)[9], enum direction newDirection);
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void collisionDetectFood(SDL_Surface* screen, SDL_Rect** ppTiles, int** ppSprites, int (*gameParameters)[9]);
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bool gameEventPoll(SDL_Surface* screen, SDL_Rect** ppTiles, int** ppSprites, int (*gameParameters)[9], SDL_Event* event);
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bool scrollSnake(SDL_Surface* screen, SDL_Rect** ppTiles, int** ppSprites, int (*gameParameters)[9]);
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void updateSnake(SDL_Surface* screen, SDL_Rect** ppTiles, int** ppSprites, int (*gameParameters)[9]);
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void loadNPCs(SDL_Surface* screen, SDL_Rect** ppTiles, int** ppSprites, int (*gameParameters)[9]);
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void randomLocation(int** ppSprites, int (*gameParameters)[9], int* location[2]);
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void drawText(SDL_Surface* screen, char* string, int size, int x, int y, SDL_Colour colour);
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void updateRect(SDL_Surface* screen, SDL_Rect** ppTiles, int position[2], const int colour[3]);
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// COMMANDLINE FUNCTIONS
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void configureGame(int argc, char** args, int (*gameParameters)[9]);
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void printHelpMenu(char filename[]);
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void printErrorHelp(char filename[]);
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// MAIN LOOP
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int main(int argc, char* args[]) {
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int x, y, gameParameters[9];
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int** ppSprites = NULL;
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int* pSprites = NULL;
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SDL_Surface* screen = NULL;
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SDL_Rect** ppTiles = NULL;
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SDL_Rect* pTiles = NULL;
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SDL_Event event;
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// START RANDOM SEED TO HELP MAKE RANDOM NUMBERS MORE RANDOM
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srand(time(NULL));
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// CONFIGURE GAME SETTINGS USING DEFAULTS AND USER INPUT
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configureGame(argc, args, &gameParameters);
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// INITIALIZE SDL
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) != 0) {
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fprintf(stderr, "\nUnable to initialize SDL: %s\n", SDL_GetError());
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exit(EXIT_FAILURE);
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}
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atexit(SDL_Quit);
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// INITIALIZE SDL_ttf
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if (TTF_Init() != 0) {
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fprintf(stderr, "\nUnable to initialize SDL: %s\n", SDL_GetError());
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exit(EXIT_FAILURE);
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}
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atexit(TTF_Quit);
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// INITIALIZE THE MAIN SURFACE
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if ((screen = SDL_SetVideoMode((TILEWIDTH * gameParameters[TilesWide] * gameParameters[RenderSizeMultiplier]), ((TILEHEIGHT * gameParameters[TilesHigh]) + 35) * gameParameters[RenderSizeMultiplier], 32, SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_ANYFORMAT)) == NULL) {
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fprintf(stderr, "\nUnable to initialize SDL: %s\n", SDL_GetError());
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exit(EXIT_FAILURE);
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}
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// SET THE INPUT QUEUE TO IGNORE INPUT VIA MOUSE MOVEMENT
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SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
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// SET WINDOW TITLE
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SDL_WM_SetCaption(GAMENAME, NULL);
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// SET BACKGROUND COLOUR
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SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, colourBackground[0], colourBackground[1], colourBackground[2]));
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while (gameParameters[QuitGame] == 0) {
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// INIT TILES ARRAY
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pTiles = malloc(gameParameters[TilesWide] * sizeof(SDL_Rect));
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ppTiles = malloc(gameParameters[TilesHigh] * sizeof(SDL_Rect*));
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for (x = 0; x < gameParameters[TilesHigh]; x++) {
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ppTiles[x] = malloc(gameParameters[TilesWide] * sizeof(SDL_Rect));
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}
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for (x = 0; x < gameParameters[TilesHigh]; x++) {
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for (y = 0; y < gameParameters[TilesWide]; y++) {
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ppTiles[x][y].w = TILEWIDTH * gameParameters[RenderSizeMultiplier] - (TILEWIDTH * gameParameters[RenderSizeMultiplier] / 10);
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ppTiles[x][y].h = TILEHEIGHT * gameParameters[RenderSizeMultiplier] - (TILEHEIGHT * gameParameters[RenderSizeMultiplier] / 10);
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ppTiles[x][y].x = ((ppTiles[x][y].w + (TILEWIDTH * gameParameters[RenderSizeMultiplier] / 10)) * y);
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ppTiles[x][y].y = ((ppTiles[x][y].h + (TILEHEIGHT * gameParameters[RenderSizeMultiplier] / 10)) * x);
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SDL_FillRect(screen, &ppTiles[x][y], SDL_MapRGB(screen->format, colourTiles[0], colourTiles[1], colourTiles[2]));
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}
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}
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// INIT SPRITES ARRAY
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pSprites = malloc(2 * sizeof(int));
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ppSprites = malloc((gameParameters[NPCCount] + MAX_SNAKELENGTH) * sizeof(int*)); // The array is defined by the snake's maximum size so it can grow during gameplay
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for (x = 0; x < gameParameters[NPCCount] + MAX_SNAKELENGTH; x++) {
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ppSprites[x] = malloc(2 * sizeof(int));
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ppSprites[x][0] = 0;
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ppSprites[x][1] = 0;
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}
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// SET SNAKE START POSITION
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for (x = gameParameters[NPCCount]; x < gameParameters[NPCCount] + gameParameters[SnakeLength]; x++) {
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ppSprites[x][0] = 3;
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ppSprites[x][1] = (3 + gameParameters[NPCCount] + gameParameters[SnakeLength] - DEFAULT_SNAKELENGTH + 2 - x);
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}
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// SET NPC LOCATIONS
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for (x = 0; x < gameParameters[NPCCount]; x++) {
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randomLocation(ppSprites, &gameParameters, &(ppSprites)[x]);
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}
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// GAME LOOP
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gameLoop(screen, ppTiles, ppSprites, &gameParameters, &event);
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// FREE MEMORY AND RESET POINTERS
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free(ppTiles);
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free(ppSprites);
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ppSprites = NULL;
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pSprites = NULL;
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// RESET GAME SETTINGS USING DEFAULTS AND USER INPUT
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if (gameParameters[QuitGame] == 0) {
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configureGame(argc, args, &gameParameters);
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}
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}
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// FREEING THE SCREEN SURFACE BEFORE EXITING
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SDL_FreeSurface(screen);
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// EXIT THE PROGRAM
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exit(EXIT_SUCCESS);
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}
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// GAME LOOP
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void gameLoop(SDL_Surface* screen, SDL_Rect** ppTiles, int** ppSprites, int (*gameParameters)[9], SDL_Event* event) {
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SDL_Colour SDL_ColourBackground = { colourBackground[0], colourBackground[1], colourBackground[2] };
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SDL_Colour SDL_ColourTextLabel = { colourTextLabel[0], colourTextLabel[1], colourTextLabel[2] };
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SDL_Colour SDL_ColourTextData = { colourTextData[0], colourTextData[1], colourTextData[2] };
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SDL_Colour SDL_ColourTextGameOver = { colourTextGameOver[0], colourTextGameOver[1], colourTextGameOver[2] };
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int scoreLabelPosition[2] = { 15 * (*gameParameters)[RenderSizeMultiplier], ((TILEHEIGHT * (*gameParameters)[TilesHigh]) + 4) * (*gameParameters)[RenderSizeMultiplier] };
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int scoreDataPosition[2] = { 95 * (*gameParameters)[RenderSizeMultiplier], ((TILEHEIGHT * (*gameParameters)[TilesHigh]) + 4) * (*gameParameters)[RenderSizeMultiplier] };
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int speedLabelPosition[2] = { ((TILEWIDTH * (*gameParameters)[TilesWide]) - 100) * (*gameParameters)[RenderSizeMultiplier], ((TILEHEIGHT * (*gameParameters)[TilesHigh]) + 4) * (*gameParameters)[RenderSizeMultiplier] };
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int speedDataPosition[2] = { ((TILEWIDTH * (*gameParameters)[TilesWide]) - 25) * (*gameParameters)[RenderSizeMultiplier], ((TILEHEIGHT * (*gameParameters)[TilesHigh]) + 4) * (*gameParameters)[RenderSizeMultiplier] };
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int gameOverMsgPosition[5] = { ((TILEWIDTH * ((*gameParameters)[TilesWide] / 2)) - 147) * (*gameParameters)[RenderSizeMultiplier], ((TILEWIDTH * ((*gameParameters)[TilesWide] / 2)) - 50) * (*gameParameters)[RenderSizeMultiplier], ((TILEWIDTH * ((*gameParameters)[TilesWide] / 2)) + 61) * (*gameParameters)[RenderSizeMultiplier], ((TILEWIDTH * ((*gameParameters)[TilesWide] / 2)) + 82) * (*gameParameters)[RenderSizeMultiplier], ((TILEHEIGHT * (*gameParameters)[TilesHigh]) + 9) * (*gameParameters)[RenderSizeMultiplier] };
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char* gameOverMsg[4] = { "GAME OVER", "SPACE to RESTART", " or ", "ESC to QUIT" };
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char tempString[2][3] = { "-1", "-1" };
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// LOAD BLOCKS AND FOOD
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loadNPCs(screen, ppTiles, ppSprites, gameParameters);
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// DRAW LABELS FOR SCORE AND SPEED RESPECTIVELY
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drawText(screen, "SCORE", DEFAULT_FONT_SIZE * (*gameParameters)[RenderSizeMultiplier], scoreLabelPosition[0], scoreLabelPosition[1], SDL_ColourTextLabel);
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drawText(screen, "SPEED", DEFAULT_FONT_SIZE * (*gameParameters)[RenderSizeMultiplier], speedLabelPosition[0], speedLabelPosition[1], SDL_ColourTextLabel);
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// LOOP UNTIL GAME IS FINISHED
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while (1) {
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// UPDATE THE SNAKE'S SCORE WHEN IT CHANGES
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if (atoi(tempString[0]) != (*gameParameters)[SnakeScore]) {
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if (atoi(tempString[0]) != -1) {
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drawText(screen, tempString[0], DEFAULT_FONT_SIZE * (*gameParameters)[RenderSizeMultiplier], scoreDataPosition[0], scoreDataPosition[1], SDL_ColourBackground);
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}
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sprintf(tempString[0], "%d", (*gameParameters)[SnakeScore]);
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drawText(screen, tempString[0], DEFAULT_FONT_SIZE * (*gameParameters)[RenderSizeMultiplier], scoreDataPosition[0], scoreDataPosition[1], SDL_ColourTextData);
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}
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// UPDATE THE SNAKE'S SPEED WHEN IT CHANGES
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if (atoi(tempString[1]) != (*gameParameters)[SnakeSpeed]) {
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if (atoi(tempString[1]) != -1) {
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drawText(screen, tempString[1], DEFAULT_FONT_SIZE * (*gameParameters)[RenderSizeMultiplier], speedDataPosition[0], speedDataPosition[1], SDL_ColourBackground);
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}
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sprintf(tempString[1], "%d", (*gameParameters)[SnakeSpeed]);
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drawText(screen, tempString[1], DEFAULT_FONT_SIZE * (*gameParameters)[RenderSizeMultiplier], speedDataPosition[0], speedDataPosition[1], SDL_ColourTextData);
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}
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if (gameEventPoll(screen, ppTiles, ppSprites, gameParameters, event) == false) {
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break;
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}
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updateSnake(screen, ppTiles, ppSprites, gameParameters);
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SDL_Flip(screen);
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SDL_Delay(250 / ((*gameParameters)[SnakeSpeed] + 3));
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if (scrollSnake(screen, ppTiles, ppSprites, gameParameters) == false) {
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break;
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}
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updateSnake(screen, ppTiles, ppSprites, gameParameters);
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SDL_Flip(screen);
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SDL_Delay(250 / ((*gameParameters)[SnakeSpeed] + 3));
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if (gameEventPoll(screen, ppTiles, ppSprites, gameParameters, event) == false) {
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break;
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}
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updateSnake(screen, ppTiles, ppSprites, gameParameters);
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SDL_Flip(screen);
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}
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// DISPLAY GAME OVER MESSAGE AND WAIT FOR INPUT
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if ((*gameParameters)[QuitGame] == 0) {
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// DISPLAY GAMEOVER MESSAGES
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drawText(screen, gameOverMsg[0], (DEFAULT_FONT_SIZE - 7) * (*gameParameters)[RenderSizeMultiplier], gameOverMsgPosition[0], gameOverMsgPosition[4], SDL_ColourTextGameOver);
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drawText(screen, gameOverMsg[1], (DEFAULT_FONT_SIZE - 9) * (*gameParameters)[RenderSizeMultiplier], gameOverMsgPosition[1], gameOverMsgPosition[4], SDL_ColourTextData);
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drawText(screen, gameOverMsg[2], (DEFAULT_FONT_SIZE - 9) * (*gameParameters)[RenderSizeMultiplier], gameOverMsgPosition[2], gameOverMsgPosition[4], SDL_ColourTextGameOver);
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drawText(screen, gameOverMsg[3], (DEFAULT_FONT_SIZE - 9) * (*gameParameters)[RenderSizeMultiplier], gameOverMsgPosition[3], gameOverMsgPosition[4], SDL_ColourTextData);
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SDL_Flip(screen);
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// WAIT A MOMENT TO ENSURE INPUT FROM THE GAME ISN'T CAUGHT
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SDL_Delay(250 / ((*gameParameters)[SnakeSpeed] + 3));
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// CAPTURE SDL_QUIT TO EXIT, ESCAPE TO EXIT, OR SPACEBAR TO RESTART
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while (1) {
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if (SDL_PollEvent(event)) {
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if ((*event).type == SDL_QUIT) {
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(*gameParameters)[QuitGame] = 1;
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break;
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} else if ((*event).type == SDL_KEYDOWN) {
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if (((*event).key.keysym.sym == SDLK_ESCAPE) || ((*event).key.keysym.sym == SDLK_q)) {
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(*gameParameters)[QuitGame] = 1;
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break;
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} else if (((*event).key.keysym.sym == SDLK_SPACE) || ((*event).key.keysym.sym == SDLK_RETURN)) {
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break;
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}
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}
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}
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}
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drawText(screen, gameOverMsg[0], (DEFAULT_FONT_SIZE - 7) * (*gameParameters)[RenderSizeMultiplier], gameOverMsgPosition[0], gameOverMsgPosition[4], SDL_ColourBackground);
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drawText(screen, gameOverMsg[1], (DEFAULT_FONT_SIZE - 9) * (*gameParameters)[RenderSizeMultiplier], gameOverMsgPosition[1], gameOverMsgPosition[4], SDL_ColourBackground);
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drawText(screen, gameOverMsg[2], (DEFAULT_FONT_SIZE - 9) * (*gameParameters)[RenderSizeMultiplier], gameOverMsgPosition[2], gameOverMsgPosition[4], SDL_ColourBackground);
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drawText(screen, gameOverMsg[3], (DEFAULT_FONT_SIZE - 9) * (*gameParameters)[RenderSizeMultiplier], gameOverMsgPosition[3], gameOverMsgPosition[4], SDL_ColourBackground);
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SDL_Flip(screen);
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}
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drawText(screen, "SCORE", DEFAULT_FONT_SIZE * (*gameParameters)[RenderSizeMultiplier], scoreLabelPosition[0], scoreLabelPosition[1], SDL_ColourBackground);
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drawText(screen, "SPEED", DEFAULT_FONT_SIZE * (*gameParameters)[RenderSizeMultiplier], speedLabelPosition[0], speedLabelPosition[1], SDL_ColourBackground);
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if (atoi(tempString[0]) != -1) {
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drawText(screen, tempString[0], DEFAULT_FONT_SIZE * (*gameParameters)[RenderSizeMultiplier], scoreDataPosition[0], scoreDataPosition[1], SDL_ColourBackground);
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}
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if (atoi(tempString[1]) != -1) {
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drawText(screen, tempString[1], DEFAULT_FONT_SIZE * (*gameParameters)[RenderSizeMultiplier], speedDataPosition[0], speedDataPosition[1], SDL_ColourBackground);
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}
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}
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// MOVES THE SNAKE IN THE DESIRED DIRECTION
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void moveSnake(SDL_Surface* screen, SDL_Rect** ppTiles, int** ppSprites, int (*gameParameters)[9], enum direction newDirection) {
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int x;
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// MOVEMENT
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for (x = (*gameParameters)[NPCCount] + (*gameParameters)[SnakeLength] - 1; x >= (*gameParameters)[NPCCount]; x--) {
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if (x == (*gameParameters)[NPCCount]) {
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// MOVE THE HEAD OF THE SNAKE TO THE NEW DIRECTION
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switch (newDirection) {
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case Up:
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ppSprites[x][0] = ppSprites[x][0] - 1;
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(*gameParameters)[SnakeDirection] = 0;
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break;
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case Down:
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ppSprites[x][0] = ppSprites[x][0] + 1;
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(*gameParameters)[SnakeDirection] = 1;
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break;
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case Left:
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ppSprites[x][1] = ppSprites[x][1] - 1;
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(*gameParameters)[SnakeDirection] = 2;
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break;
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case Right:
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ppSprites[x][1] = ppSprites[x][1] + 1;
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(*gameParameters)[SnakeDirection] = 3;
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break;
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}
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} else {
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// MOVE THE BODY/TAIL OF THE SNAKE TO THE PIECE AHEAD OF IT
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ppSprites[x][0] = ppSprites[x - 1][0];
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ppSprites[x][1] = ppSprites[x - 1][1];
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}
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}
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}
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// DETECT+HANDLE WHEN THE SNAKE COLLIDES WITH WALLS, BLOCKS, ITSELF OR FOOD
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bool collisionDetect(SDL_Surface* screen, SDL_Rect** ppTiles, int** ppSprites, int (*gameParameters)[9], enum direction newDirection) {
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int x;
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switch (newDirection) {
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case Up:
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for (x = 0; x < (*gameParameters)[NPCCount] + (*gameParameters)[SnakeLength] - 2; ++x) {
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if (((ppSprites[(*gameParameters)[NPCCount]][0] - 1) == ppSprites[x][0]) && (ppSprites[(*gameParameters)[NPCCount]][1] == ppSprites[x][1])) {
|
|
if (x == 0) {
|
|
collisionDetectFood(screen, ppTiles, ppSprites, gameParameters);
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((ppSprites[(*gameParameters)[NPCCount]][0] - 1) < 0) {
|
|
return false;
|
|
}
|
|
|
|
moveSnake(screen, ppTiles, ppSprites, gameParameters, Up);
|
|
break;
|
|
|
|
case Down:
|
|
for (x = 0; x < (*gameParameters)[NPCCount] + (*gameParameters)[SnakeLength] - 2; ++x) {
|
|
if (((ppSprites[(*gameParameters)[NPCCount]][0] + 1) == ppSprites[x][0]) && (ppSprites[(*gameParameters)[NPCCount]][1] == ppSprites[x][1])) {
|
|
if (x == 0) {
|
|
collisionDetectFood(screen, ppTiles, ppSprites, gameParameters);
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((ppSprites[(*gameParameters)[NPCCount]][0] + 1) >= (*gameParameters)[TilesHigh]) {
|
|
return false;
|
|
}
|
|
|
|
moveSnake(screen, ppTiles, ppSprites, gameParameters, Down);
|
|
break;
|
|
|
|
case Left:
|
|
for (x = 0; x < (*gameParameters)[NPCCount] + (*gameParameters)[SnakeLength] - 2; ++x) {
|
|
if (((ppSprites[(*gameParameters)[NPCCount]][1] - 1) == ppSprites[x][1]) && (ppSprites[(*gameParameters)[NPCCount]][0] == ppSprites[x][0])) {
|
|
if (x == 0) {
|
|
collisionDetectFood(screen, ppTiles, ppSprites, gameParameters);
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((ppSprites[(*gameParameters)[NPCCount]][1] - 1) < 0) {
|
|
return false;
|
|
}
|
|
|
|
moveSnake(screen, ppTiles, ppSprites, gameParameters, Left);
|
|
break;
|
|
|
|
case Right:
|
|
for (x = 0; x < (*gameParameters)[NPCCount] + (*gameParameters)[SnakeLength] - 2; ++x) {
|
|
if (((ppSprites[(*gameParameters)[NPCCount]][1] + 1) == ppSprites[x][1]) && (ppSprites[(*gameParameters)[NPCCount]][0] == ppSprites[x][0])) {
|
|
if (x == 0) {
|
|
collisionDetectFood(screen, ppTiles, ppSprites, gameParameters);
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((ppSprites[(*gameParameters)[NPCCount]][1] + 1) >= (*gameParameters)[TilesWide]) {
|
|
return false;
|
|
}
|
|
|
|
moveSnake(screen, ppTiles, ppSprites, gameParameters, Right);
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// HANDLES COLLISION WITH FOOD
|
|
void collisionDetectFood(SDL_Surface* screen, SDL_Rect** ppTiles, int** ppSprites, int (*gameParameters)[9]) {
|
|
// INCREASE THE SNAKE'S SIZE IF IT'S NOT ALREADY THE MAXIMUM
|
|
if ((*gameParameters)[SnakeLength] < MAX_SNAKELENGTH) {
|
|
(*gameParameters)[SnakeLength]++;
|
|
}
|
|
|
|
// INCREASE THE SNAKE'S SPEED WHEN THE SCORE IS DIVISIBLE BY ACCEL_FREQ
|
|
if ((((*gameParameters)[SnakeScore] % ACCEL_FREQ) == 0) && ((*gameParameters)[SnakeScore] != 0) && ((*gameParameters)[SnakeSpeed] < MAX_SNAKESPEED)) {
|
|
(*gameParameters)[SnakeSpeed]++;
|
|
}
|
|
|
|
// INCREASE THE SNAKE'S SCORE
|
|
(*gameParameters)[SnakeScore]++;
|
|
|
|
// SET FOOD PIECE IN NEW LOCATION
|
|
randomLocation(ppSprites, gameParameters, &(ppSprites)[0]);
|
|
updateRect(screen, ppTiles, ppSprites[0], colourFood);
|
|
|
|
SDL_Flip(screen);
|
|
}
|
|
|
|
// CAPTURES INPUT AND GENERATES APPROPRIATE RESPONSE
|
|
bool gameEventPoll(SDL_Surface* screen, SDL_Rect** ppTiles, int** ppSprites, int (*gameParameters)[9], SDL_Event* event) {
|
|
bool playerAlive = true;
|
|
|
|
if (SDL_PollEvent(event)) {
|
|
switch ((*event).type) {
|
|
case SDL_QUIT:
|
|
playerAlive = false;
|
|
(*gameParameters)[QuitGame] = 1;
|
|
break;
|
|
|
|
case SDL_KEYDOWN:
|
|
// WHEN KEY IS PRESSED, CHECK WHICH AND RESPOND ACCORDINGLY
|
|
switch ((*event).key.keysym.sym) {
|
|
case SDLK_UP:
|
|
case SDLK_w:
|
|
case SDLK_k:
|
|
if (((*gameParameters)[SnakeDirection] != Up) && ((*gameParameters)[SnakeDirection] != Down)) {
|
|
playerAlive = (collisionDetect(screen, ppTiles, ppSprites, gameParameters, Up));
|
|
}
|
|
|
|
break;
|
|
|
|
case SDLK_DOWN:
|
|
case SDLK_s:
|
|
case SDLK_j:
|
|
if (((*gameParameters)[SnakeDirection] != Down) && ((*gameParameters)[SnakeDirection] != Up)) {
|
|
playerAlive = (collisionDetect(screen, ppTiles, ppSprites, gameParameters, Down));
|
|
}
|
|
|
|
break;
|
|
|
|
case SDLK_LEFT:
|
|
case SDLK_a:
|
|
case SDLK_h:
|
|
if (((*gameParameters)[SnakeDirection] != Left) && ((*gameParameters)[SnakeDirection] != Right) && ((*gameParameters)[SnakeDirection] != -1)) {
|
|
playerAlive = (collisionDetect(screen, ppTiles, ppSprites, gameParameters, Left));
|
|
}
|
|
|
|
break;
|
|
|
|
case SDLK_RIGHT:
|
|
case SDLK_d:
|
|
case SDLK_l:
|
|
if (((*gameParameters)[SnakeDirection] != Right) && ((*gameParameters)[SnakeDirection] != Left)) {
|
|
playerAlive = (collisionDetect(screen, ppTiles, ppSprites, gameParameters, Right));
|
|
}
|
|
|
|
break;
|
|
|
|
case SDLK_ESCAPE:
|
|
case SDLK_q:
|
|
playerAlive = false;
|
|
(*gameParameters)[QuitGame] = 1;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
return playerAlive;
|
|
}
|
|
|
|
// MOVES SNAKE AUTOMATICALLY IN WHICHEVER DIRECTION IT WENT LAST
|
|
bool scrollSnake(SDL_Surface* screen, SDL_Rect** ppTiles, int** ppSprites, int (*gameParameters)[9]) {
|
|
bool playerAlive = true;
|
|
|
|
switch ((*gameParameters)[SnakeDirection]) {
|
|
case Up:
|
|
playerAlive = (collisionDetect(screen, ppTiles, ppSprites, gameParameters, Up));
|
|
break;
|
|
|
|
case Down:
|
|
playerAlive = (collisionDetect(screen, ppTiles, ppSprites, gameParameters, Down));
|
|
break;
|
|
|
|
case Left:
|
|
playerAlive = (collisionDetect(screen, ppTiles, ppSprites, gameParameters, Left));
|
|
break;
|
|
|
|
case Right:
|
|
playerAlive = (collisionDetect(screen, ppTiles, ppSprites, gameParameters, Right));
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return playerAlive;
|
|
}
|
|
|
|
// REDRAW THE SNAKE BASED ON CURRENT VALUES
|
|
void updateSnake(SDL_Surface* screen, SDL_Rect** ppTiles, int** ppSprites, int (*gameParameters)[9]) {
|
|
int x;
|
|
|
|
for (x = (*gameParameters)[NPCCount]; x < (*gameParameters)[NPCCount] + (*gameParameters)[SnakeLength]; x++) {
|
|
if (x == (*gameParameters)[NPCCount]) {
|
|
updateRect(screen, ppTiles, ppSprites[x], colourHead);
|
|
} else if (x == ((*gameParameters)[NPCCount] + (*gameParameters)[SnakeLength] - 1)) {
|
|
updateRect(screen, ppTiles, ppSprites[x], colourTiles);
|
|
} else if (x == ((*gameParameters)[NPCCount] + (*gameParameters)[SnakeLength] - 2)) {
|
|
updateRect(screen, ppTiles, ppSprites[x], colourTail);
|
|
} else {
|
|
updateRect(screen, ppTiles, ppSprites[x], colourBody);
|
|
}
|
|
}
|
|
}
|
|
|
|
// DRAW NPCs BASED ON ON CURRENT VALUES
|
|
void loadNPCs(SDL_Surface* screen, SDL_Rect** ppTiles, int** ppSprites, int (*gameParameters)[9]) {
|
|
int x, startNPCs = 0;
|
|
|
|
for (x = startNPCs; x < (*gameParameters)[NPCCount]; x++) {
|
|
if (x == startNPCs) {
|
|
updateRect(screen, ppTiles, ppSprites[x], colourFood);
|
|
} else {
|
|
updateRect(screen, ppTiles, ppSprites[x], colourBlock);
|
|
}
|
|
}
|
|
}
|
|
|
|
// A HELPER FUNCTION TO RANDOMLY PLACE NPCs WITH SOME INTELLIGENCE
|
|
void randomLocation(int** ppSprites, int (*gameParameters)[9], int* location[2]) {
|
|
int x, randLocation[2];
|
|
bool isAcceptable = false;
|
|
|
|
while (!isAcceptable) {
|
|
isAcceptable = true;
|
|
randLocation[0] = (rand() % ((*gameParameters)[TilesHigh] - 2)) + 1;
|
|
randLocation[1] = (rand() % ((*gameParameters)[TilesWide] - 2)) + 1;
|
|
|
|
// DON'T LOAD NPCs ONTO SNAKE OR OTHER NPCs
|
|
for (x = 0; x < (*gameParameters)[NPCCount] + (*gameParameters)[SnakeLength]; ++x) {
|
|
if (((ppSprites[x][0]) == randLocation[0]) && ((ppSprites[x][1]) == randLocation[1])) {
|
|
isAcceptable = false;
|
|
}
|
|
}
|
|
|
|
// DON'T LOAD NPCs DIRECTLY NEXT TO THE SNAKE'S HEAD
|
|
if (((((ppSprites[(*gameParameters)[NPCCount]][0]) - 1) == randLocation[0]) && (((ppSprites[(*gameParameters)[NPCCount]][1])) == randLocation[1])) || // ABOVE THE SNAKE'S HEAD
|
|
((((ppSprites[(*gameParameters)[NPCCount]][0]) + 1) == randLocation[0]) && (((ppSprites[(*gameParameters)[NPCCount]][1])) == randLocation[1])) || // BELOW THE SNAKE'S HEAD
|
|
((((ppSprites[(*gameParameters)[NPCCount]][0])) == randLocation[0]) && (((ppSprites[(*gameParameters)[NPCCount]][1]) - 1) == randLocation[1])) || // LEFT OF THE SNAKE'S HEAD
|
|
((((ppSprites[(*gameParameters)[NPCCount]][0])) == randLocation[0]) && (((ppSprites[(*gameParameters)[NPCCount]][1]) + 1) == randLocation[1]))) { // RIGHT OF THE SNAKE'S HEAD
|
|
|
|
isAcceptable = false;
|
|
}
|
|
}
|
|
|
|
// SET THE GIVEN NPC'S LOCATION TO THE GENERATED COORDINATES
|
|
(*location)[0] = randLocation[0];
|
|
(*location)[1] = randLocation[1];
|
|
}
|
|
|
|
// DRAW TEXT WHEN REQUIRED
|
|
void drawText(SDL_Surface* screen, char* string, int size, int x, int y, SDL_Colour colour) {
|
|
SDL_Colour SDL_ColourBackground = { colourBackground[0], colourBackground[1], colourBackground[2] };
|
|
SDL_Rect coordinates = { x, y };
|
|
SDL_Surface *newString = NULL;
|
|
TTF_Font *font;
|
|
|
|
// LOAD THE FONT
|
|
font = TTF_OpenFont(DEFAULT_FONT_FILE, size);
|
|
|
|
if (!font) {
|
|
fprintf(stderr, "Error loading %s", DEFAULT_FONT_FILE);
|
|
}
|
|
|
|
newString = TTF_RenderText_Shaded(font, string, colour, SDL_ColourBackground);
|
|
SDL_BlitSurface(newString, NULL, screen, &coordinates);
|
|
|
|
TTF_CloseFont(font);
|
|
SDL_FreeSurface(newString);
|
|
}
|
|
|
|
// LOW LEVEL FUNCTION TO BE RUN BY HIGHER LEVEL ONES FOR UPDATING TILES
|
|
void updateRect(SDL_Surface* screen, SDL_Rect** ppTiles, int position[2], const int colour[3]) {
|
|
SDL_FillRect(screen, &ppTiles[position[0]][position[1]], SDL_MapRGB(screen->format, colour[0], colour[1], colour[2]));
|
|
}
|
|
|
|
// PARSES COMMANDLINE OPTIONS AND GENERATES APPROPRIATE RESPONSE
|
|
void configureGame(int argc, char** args, int (*gameParameters)[9]) {
|
|
int parsecount = 1;
|
|
|
|
// SET DEFAULT GAME PARAMETERS
|
|
(*gameParameters)[QuitGame] = 0;
|
|
(*gameParameters)[TilesWide] = DEFAULT_TILESWIDE;
|
|
(*gameParameters)[TilesHigh] = DEFAULT_TILESHIGH;
|
|
(*gameParameters)[NPCCount] = DEFAULT_NPCCOUNT;
|
|
(*gameParameters)[SnakeSpeed] = DEFAULT_SNAKESPEED;
|
|
(*gameParameters)[SnakeLength] = DEFAULT_SNAKELENGTH;
|
|
(*gameParameters)[SnakeDirection] = -1;
|
|
(*gameParameters)[SnakeScore] = 0;
|
|
(*gameParameters)[RenderSizeMultiplier] = 1;
|
|
|
|
// PARSE COMMANDLINE FOR SETTINGS
|
|
while (parsecount < argc) {
|
|
if (strcmp(args[parsecount], "-h") == 0) {
|
|
// HELP MENU
|
|
printHelpMenu(args[0]);
|
|
exit(EXIT_SUCCESS);
|
|
} else if (strcmp(args[parsecount], "-g") == 0) {
|
|
// RESOLUTION
|
|
if ((parsecount + 2) < argc) {
|
|
if (((atoi(args[parsecount + 1]) >= MIN_TILESWIDE) && (atoi(args[parsecount + 1]) <= MAX_TILESWIDE)) && ((atoi(args[parsecount + 2]) >= MIN_TILESHIGH) && (atoi(args[parsecount + 2]) <= MAX_TILESHIGH))) {
|
|
(*gameParameters)[TilesWide] = atoi(args[parsecount + 1]);
|
|
(*gameParameters)[TilesHigh] = atoi(args[parsecount + 2]);
|
|
parsecount = parsecount + 3;
|
|
} else {
|
|
printErrorHelp(args[0]);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
} else {
|
|
printErrorHelp(args[0]);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
} else if (strcmp(args[parsecount], "-b") == 0) {
|
|
// NUMBER OF BLOCKS
|
|
if ((parsecount + 1) < argc) {
|
|
if ((atoi(args[parsecount + 1]) >= (MIN_NPCCOUNT - 1)) && (atoi(args[parsecount + 1]) <= (MAX_NPCCOUNT - 1))) {
|
|
(*gameParameters)[NPCCount] = atoi(args[parsecount + 1]) + 1;
|
|
parsecount = parsecount + 2;
|
|
} else {
|
|
printErrorHelp(args[0]);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
} else {
|
|
printErrorHelp(args[0]);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
} else if (strcmp(args[parsecount], "-l") == 0) {
|
|
// SNAKE'S LENGTH
|
|
if ((parsecount + 1) < argc) {
|
|
if ((atoi(args[parsecount + 1]) >= (MIN_SNAKELENGTH - 1)) && (atoi(args[parsecount + 1]) <= (MAX_SNAKELENGTH - 1))) {
|
|
(*gameParameters)[SnakeLength] = atoi(args[parsecount + 1]) + 1;
|
|
parsecount = parsecount + 2;
|
|
} else {
|
|
printErrorHelp(args[0]);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
} else {
|
|
printErrorHelp(args[0]);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
} else if (strcmp(args[parsecount], "-s") == 0) {
|
|
// SNAKE'S SPEED
|
|
if ((parsecount + 1) < argc) {
|
|
if ((atoi(args[parsecount + 1]) >= MIN_SNAKESPEED) && (atoi(args[parsecount + 1]) <= MAX_SNAKESPEED)) {
|
|
(*gameParameters)[SnakeSpeed] = atoi(args[parsecount + 1]);
|
|
parsecount = parsecount + 2;
|
|
} else {
|
|
printErrorHelp(args[0]);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
} else {
|
|
printErrorHelp(args[0]);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
} else if (strcmp(args[parsecount], "-2") == 0) {
|
|
// DOUBLE RESOLUTION
|
|
(*gameParameters)[RenderSizeMultiplier] = 2;
|
|
parsecount++;
|
|
} else {
|
|
// FAIL IF ANYTHING ELSE
|
|
printErrorHelp(args[0]);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
}
|
|
}
|
|
|
|
// PRINT THE HELP MENU TO THE COMMANDLINE
|
|
void printHelpMenu(char filename[]) {
|
|
fprintf(stdout, " Usage: %s [options]\n", filename);
|
|
fprintf(stdout, " Options:\n");
|
|
fprintf(stdout, " -g [width] [height]\tSet the grid size: between [%d]x[%d] and [%d]x[%d] (DEFAULT: [%d]x[%d])\n", MIN_TILESWIDE, MIN_TILESHIGH, MAX_TILESWIDE, MAX_TILESHIGH, DEFAULT_TILESWIDE, DEFAULT_TILESHIGH);
|
|
fprintf(stdout, " -b [blocks]\t\tSet the number of blocks: between [%d] and [%d] (DEFAULT: [%d])\n", MIN_NPCCOUNT - 1, MAX_NPCCOUNT - 1, DEFAULT_NPCCOUNT - 1);
|
|
fprintf(stdout, " -l [length]\t\tSet the snake's starting length: between [%d] and [%d] (DEFAULT: [%d])\n", MIN_SNAKELENGTH - 1, MAX_SNAKELENGTH - 1, DEFAULT_SNAKELENGTH - 1);
|
|
fprintf(stdout, " -s [speed]\t\tSet the snake's starting speed: between [%d] and [%d] (DEFAULT: [%d])\n", MIN_SNAKESPEED, MAX_SNAKESPEED, DEFAULT_SNAKESPEED);
|
|
fprintf(stdout, " -2\t\t\tDouble the size the game renders at\n");
|
|
fprintf(stdout, " -h\t\t\tDisplay help information\n");
|
|
}
|
|
|
|
// DISPLAYS AN ERROR MESSAGE BEFORE CALLING THE HELP MENU FUNCTION
|
|
void printErrorHelp(char filename[]) {
|
|
fprintf(stderr, " Error: invalid input\n\n");
|
|
printHelpMenu(filename);
|
|
}
|