A simple snake clone in C and SDL 1.2
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2014-05-29 13:47:39 -04:00
DroidSans-Bold.ttf Initial commit with working builds for linux and windows (via mingw32) 2014-05-29 12:50:57 -04:00
isnake.c Switched the colours up to be more aesthetically pleasing and visible 2014-05-29 13:41:20 -04:00
LICENSE Added a LICENSE file and README in markdown 2014-05-29 13:47:39 -04:00
Makefile Initial commit with working builds for linux and windows (via mingw32) 2014-05-29 12:50:57 -04:00
README.md Added a LICENSE file and README in markdown 2014-05-29 13:47:39 -04:00

Intelligent Snake

Intelligent Snake is a simple clone of the famous snake-style games. It's meant both as a fun time waster as well as a simple working SDL program to learn from and use as a reference.

Intelligent Snake

Compile

Linux

Requirements

  • make
  • gcc
  • SDL (version 1.2)
  • SDL_ttf

Build

  • make: Build Intelligent Snake and copy required files to ./bin/
  • make clean: Remove build directories

Windows

Requirements

  • make
  • mingw-w64
  • mingw-w64-sdl (version 1.2)
  • mingw-w64-sdl_ttf

Build

  • make windows: Build Intelligent Snake for Windows and copy required files to ./windows-bin/
  • make clean: Remove build directories

Commands

Usage: ./isnake [options]

Options

  • ./isnake: Start the game with the default options
  • ./isnake -g [width] [height]: Set the grid size: between [30]x[20] and [80]x[50] (DEFAULT: [50]x[30])
  • ./isnake -b [blocks]: Set the number of blocks: between [0] and [40] (DEFAULT: [20])
  • ./isnake -l [length]: Set the snake's starting length: between [3] and [35] (DEFAULT: [3])
  • ./isnake -s [speed]: Set the snake's starting speed: between [1] and [9] (DEFAULT: [1])
  • ./isnake -h: Display help information

Controls

  • Movement
    • FPS Keys: w, a, s and d
    • Vim Keys: k, h, j and l
    • Arrow Keys: up, left, down and right
  • Quit: Escape and Q
  • Restart (after death): Space and Return

Credits

License